Hey I am bagel!
I am a game designer, programmer and pixel artist, mostly combining all of these skills to make small games and occasionally big games, often containing ducks! But all you need to remember is that I am a gameplay and mechanics programmer.
I have been programming for games for over 4 years, mainly focusing in the Godot game engine however recently I have been branching out into Unreal Engine.Â
But hey! If you haven't already look at the rest of my website to see all I've done!
If you want to hire me, contact me here, for discussion of pricing and what you would want! (I will not work full time on projects)
I was hired to program some AI Enemies for Project Greg. The AI was mainly used for fighting the player and other AI and completing objectives around the map.
I also assisted on other aspects of the project, primarily helping with systems programming when needed.